A Practical Guide to Nethack: The Whole Dungeon Catalog: Food Version 3 by R2 Last updated 8-7-09 ========================================================================= ========================================================================== Contents Section I: About This Guide Section II: The Basics of Food Section III: Food Items Section IV: Tins Section V: Corpses Section VI: Eating for Intrinsics Section VII: Eating Things That Aren't Food Section VIII: EoD/Copyright Notice ========================================================================== ========================================================================== Section I: About This Guide So you're going into the Dungeons of Doom to retrieve the Amulet of Yendor. Good for you! But it's a big, big dungeon and you'll be in there for a long, long time, so make sure you eat right and don't go starving to death or anything. Seriously, you're in a dungeon full of monsters and you died because you forgot to bring enough rations? Laaame. This guide assumes you're already familiar with Nethack, and was written for NetHack 3.4 for Windows. If you're hardcore enough to use Unix, you're probably hardcore enough to figure out what, from this guide, applies to you and what does not. In this guide, when I'm talking about specific commands, I'll wrap the keystrokes in square brackets. For instance, [e] means to press the "e" key (to eat an item). [E] means to hold Shift and press the "e" key, just like you were typing a capital letter. There are some long commands that are preceded by pound signs in the game, and will be transcribed as such. If I say to #offer something, that means to sacrifice a corpse at an altar. If I say to offer a tripe ration to a hostile dog, that doesn't involve the #offer command. ========================================================================== ========================================================================== Section II: The Basics of Food Exploring the Dungeons of Doom burns a lot of calories, so you'll need to eat regularly to stay alive. Your character has a statistic that's hidden from you under most circumstances: nutrition. This runs from 2000 down to -200 or so, and both ends of the scale are fatal. If your nutrition is between 150 and 1000, you're not hungry, and there's no descriptive term. If it falls below that, you get Hungry down to 50 nutrition, and Weak as you drop to 0. After your nutrition goes negative, you will often faint from lack of food, and eventually starve to death if the monsters in the dungeon don't hack your unconscious body apart first. If your nutrition is above 1000, you're satiated and not hungry at all. If your character is a Knight or Samurai, eating while satiated carries an alignment penalty. When you eat a meal while satiated, you may be informed that you're having trouble getting it all down. If this is the case, stop eating! If your nutrition goes above 2000, you will choke to death on your meal. You will lose one point of nutrition every turn. You'll lose an additional point every other turn if your encumbrance level is "stressed" or worse, or if you have the regeneration, hunger, or conflict intrinsics from any source other than an artifact. You'll lose another nutrition one turn out of every twenty for each ring or amulet you're wearing, or by just carrying the Amulet of Yendor. Each food item you eat has a nutrition value. This number is simply added to your current nutrition. When you're hungry, eat! Food is usually generated uncursed and the b/u/c status doesn't matter, so don't waste your holy water. Food also takes a certain number of turns to eat, given under the "time" description. If no Time is listed, the food is consumed in a single turn. Oh yeah, and if you're starving, have run out of comestibles, and have a wish to blow before you die, don't wish for food. Wish for a horn of plenty, which will supply several meals. ========================================================================== ========================================================================== Section III: Food Items -------------------------------------------------------------------------- Food Type: Meat Eating meaty foods will break a vegan code of conduct, should you wish to pursue such a challenge. Everything except eggs will also break the Monk's required vegetarian code of conduct. Anything on this list may be thrown at a domestic dog or cat to tame it. Corpses are (usually) meat, but since there are so many, they get their own section of this guide below. Egg Nutrition: 80 Eggs are worth identifying if you can. Sometimes you get a plain ol' regular egg, which means it was laid by a chicken somewhere and is only good for eating. Other eggs might have been laid by ants, crocodiles, nagas, cockatrices, or even dragons. Eggs have a one in three chance of hatching after a while. For female characters, the result is usually hostile. For male characters, the hatchling has a 50% chance to be tame (according to the game's source code, "The identity of one's father is learned, not innate"). Dragon eggs will always hatch tame baby dragons. If your character is female and you polymorph into an egg-laying creature, you can use the #sit command to lay an egg. These eggs will always hatch, and the hatchling will always be tame. Breaking an egg you laid yourself carries a luck penalty per egg. Eggs may be [w]ielded or [t]hrown. Generally they simply "splat!" when they strike a creature or object, but cockatrice eggs will petrify any creature they hit. Cockatrice eggs will also petrify creatures that eat them, so they're better off thrown or hatched into pets. Tripe Ration Nutrition: 200 Time: 2 Tripe is bovine stomach lining. It's unfit for human (or elven, dwarven, or gnomish) consumption -- there's an even chance you'll vomit and lose some of your nutrition score after eating tripe. Orcs and Cavemen don't mind eating it, but generally it's used as dog food. Drop or throw tripe to tame dogs and cats to increase their apport for your character, meaning they like you and are more willing to fetch items on your behalf. Meatball Nutrition: 5 Meatballs are the result of casting the stone to flesh spell on rocks, gems that aren't just worthless glass, loadstones, luckstones, touchstones, or flint stones. Like tripe, they're excellent treats for pets both canine and feline; your pet will happily eat them and love you all the more for it. Meat Ring Nutrition: 5 The result of casting stone to flesh on a ring made of stone. Applicable rings are any of the rings described as granite, opal, clay, coral, black onyx, moonstone, jade, tiger eye, agate, topaz, sapphire, ruby, diamond, emerald, or ivory. You can [P]ut on a meat ring, but it doesn't do anything. Meat Stick Nutrition: 5 The result of casting stone to flesh on a wand described as "marble". Huge Chunk of Meat Nutrition: 2000 Time: 20 The result of casting stone to flesh on a boulder. Yep, that's a big chunk of meat, all right. -------------------------------------------------------------------------- Fruits and Vegetables All of these foods are vegan-friendly, so they're good for Monks. All fruits and vegetables can be [t]hrown at a pony, horse, or warhorse to tame it. Kelp Frond Nutrition: 30 Kelp fronds grow underwater. If you're going to harvest them, you'll need to polymorph into an amphibious creature and put all of your gear that is damaged by water into an oilskin sack or leave it on dry land. They're not extremely common, so a scroll of food detection will be helpful should you desire kelp for some reason. Eucalyptus Leaf Nutrition: 30 Eating a eucalyptus leaf cures sickness and vomiting. They make a good dessert if you happen to eat something rotten. You may [a]pply a eucalyptus leaf to use it as a whistle. If blessed, the leaf works like a magic whistle, but there's a one in forty-nine chance that it becomes uncursed afterwards. Clove of Garlic Nutrition: 40 Cloves of garlic make reasonably effective undead-repellant. If you [t]hrow or [w]ield garlic at an undead creature, it will flee from you for 2-8 rounds. Sprig of Wolfsbane Nutrition: 40 While it won't repel lycanthropes from attacking you, wolfsbane will cure lycanthropy when eaten. Apple Nutrition: 50 These are treats for horses, making them friendlier to you. Carrot Nutrition: 50 Also treats for horses. Eating a carrot will cure blindness -- let the rabbits wear glasses! Pear Nutrition: 50 Banana Nutrition: 80 While they can't be used to tame monkeys or apes, should you have a pet Y creature anyway from a figurine or polymorph accident, bananas are treats for them. Orange Nutrition: 80 By NetHack-logic, you'd expect an orange to cure sickness. But it doesn't. Melon Nutrition: 100 Slime Mold Nutrition: 250 This is, believe it or not, your favorite fruit. You can change the name by editing your "defaults.nh" file. Search for "slime mold" and change it to something a little more appetizing that isn't the name for any other item in the game. Guava is a favorite for some reason, but if you're playing a game with a graphics patch, the icon looks like a bunch of grapes, so you might want to go with that for consistency. Apparently on public NetHack servers, the name of an individual character's favorite fruit is saved as part of a bones file, so that even if your own favorite is grapes, you might come across a comestible called, I don't know, a gummi berry or something in your travels. Some players try to trick others with this variable, naming their fruit "slime mold. You die.." That way when another player finds the fruit, they get a message like "You see here a slime mold. You die..." -------------------------------------------------------------------------- People Food Animals generally won't eat food in this list unless they're extremely hungry and nothing more appetizing is available. If you see your dog or cat snarf a food ration out from under you, it's very hungry, so try to provide for your pet in the future. Fortune Cookie Nutrition: 40 When you eat a fortune cookie, you get a rumor. If the cookie was blessed, the rumor is true. If cursed, the rumor is false. If uncursed, who knows? You can also [r]ead a fortune cookie to get the rumor without any gain in nutrition; this destroys the cookie. Candy Bar Nutrition: 100 Cream Pie Nutrition: 100 A favorite of the Keystone Kops, cream pies may also be [t]hrown at other creatures to blind them. If [a]pplied, you can use one to blind yourself. If you have cream pie on your face, you can [a]pply a towel or #wipe off your face to regain your vision. Lump of Royal Jelly Nutrition: 200 A favorite food for the dungeon-delving connoisseur; royal jelly has all sorts of beneficial effects. Not only is it a 200 nutrition snack that you can scarf down in one turn, but it restores up to 20 hit points, heals any wounded legs, and increases your Strength by a point. If your hit points are at maximum when you eat royal jelly, there's a one in seventeen chance that your hit point maximum increases by one. If the royal jelly is cursed, the above benefits are annulled and you lose 20 hit points and a point of strength instead. Royal jelly is hard to find; it's only generated in beehives. Beehives are randomly-generated dungeon rooms filled with -- you guessed it -- killer bees and their queen. Pancake Nutrition: 200 Time: 2 C-Ration Nutrition: 300 C-rations are usually carried by soldier-type creatures. K-Ration Nutrition: 400 K-rations are favorite food items for endgame characters. They convey rather a lot of nutrition and can be eaten in a single turn, so if you find yourself starving in a crowded room or even in the middle of a long combat, you can restore your vitality without getting pummeled in the process. Like C-rations, K-rations are usually carried by soldiers. Cram Ration Nutrition: 600 Time: 3 Cram is a special, nutritious bread from Tolkien's Middle-Earth. It's got plenty of nutrition and doesn't easily rot, but it does take three turns to -- pardon the pun -- cram down. Food Ration/Gunyoki Nutrition: 800 Time: 5 The staple food; many character roles start with a food ration or two. Lembas Wafer Nutrition: 800 Time: 2 Lembas wafers -- another Middle-Earth journeycake -- are the lightest food items you can get, they rarely rot and convey more nutrition in a round than any other food item except the K-Ration, with which they tie. All in all not a bad choice of sustenance! ========================================================================== ========================================================================== Section IV: Tins Tins are unlabeled and mysterious. Until they're opened, there's no telling what's inside! Okay, you can identify them to find out what's inside. Spoilsport. Anyway, opening tins can be a hassle. If you're wielding a tin opener or the tin is blessed, it opens in a single turn. If you're wielding a dagger or crysknife, it takes 3 turns; an axe or pick-axe will open a tin in 6 turns. Otherwise, you try to open the tin for 50 turns before you give up. Cursed tins might explode! Most of the tins you find in the dungeon will be tins of spinach. Eating spinach boosts your strength just as though you were a certain popular muscle-bound sailor-man, ready to kick some ass backed by a brass ensemble. Er, unless the tin is cursed, at which point you'll lose strength instead. Tins of spinach are also worth a whopping 600 nutrition. Otherwise, the tin will be the corpse of a monster. Cannibalism counts, but whether the creature was poisonous doesn't -- the tinning process removes any toxins, I guess. You can also get intrinsics from tinned creatures; tins of dragon meat and giants are extremely helpful. Tins of creature corpses will be assigned a random descriptor and nutrition value, generally ranging from soup (20 nutrition) up to candied (100 nutrition). Pureed creatures are eminently digestible and are worth 500 nutrition. If the tin was made of a rotten corpse (or cursed), you lose 50 nutrition, and might get confused, stun, or vomiting status. Tins that you make yourself using a tinning kit are always homemade, worth 50 nutrition. If the food inside the tin was french-fried or deep-fried, your fingers get slippery from eating the greasy food for up to 15 rounds. [a]pply a towel to wipe off your hands and pick up any of your inventory you may have dropped once your hands are clean. ========================================================================== ========================================================================== Section V: Corpses Your diet for the early game will probably consist largely of monster corpses. Proper food can be hard to find at times, but you'll leave a trail of corpses wherever you go. Might as well eat what you can. That said, not every corpse is good to eat. In fact, some corpses will kill you, either outright or via some other messy method like petrification or sliming. Such corpses are not listed below, because the circumstances that would make it a good idea to eat them are virtually unheard of. Anyway, the corpses that will kill you are any zombie, vampire, or mummy; chickatrice and cockatrice; green slime; Medusa; and Death, Pestilence, and Famine. Corpses that are just plain dumb to eat for various reasons: Any lycanthrope (gives you lycanthropy), nymphs and leprechauns (gives you teleportitis), chameleons and doppelgangers (randomly polymorph you), mimics of any size (makes you mimic gold, leaving you helpless), and Master Kaen (you have to break a vow of vegetarianism AND cannibalize him, just for poison resistance that you got as an innate many levels ago). Corpses of little dogs, dogs, large dogs, kittens, housecats, and large cats are bad to eat for roles that are not Cavemen and races that are not orcs. Doing so gives you aggravate monster. Of questionable edibility are tengu and the Wizard of Yendor (which might give you teleport control but might also give you teleportitis). --------------------------------------------------------------------------- Assorted corpses: Just a big damn list of most of the corpses in the game. Corpses with special qualities other than "acidic" or a percentage chance to grant an intrinsic are listed below. Floating Eye: 10; telepathy 100% Imp: 10 Fire Ant: 10; fire resistance 20% Sewer Rat: 12 Gecko: 20 Giant Ant: 20 Raven: 20 Giant Rat: 30 Iguana: 30 Rock Mole: 30 Woodchuck: 30 Piranha: 30 Pyrolisk: 30; fire resistance 20%; poison resistance 20% Cave Spider: 50; poison resistance 7% Centipede: 50; poison resistance 13% Monkey: 50 Garter Snake: 60 Red Naga Hatchling: 100; fire resistance 10%; poison resistance 10% Black Naga Hatchling: 100; acidic; poison resistance 20% Golden Naga Hatchling: 100; poison resistance 20% Guardian Naga Hatchling: 100; poison resistance 20% Rothe: 100 Python: 100 Hobbit: 200 Rock Piercer: 200 Dingo: 200 Winter Wolf Cub: 200; cold resistance 33% Quasit: 200; poison resistance 20% Gargoyle: 200 Hell Hound Pup: 200; fire resistance 47% Disenchanter: 200 Jackal: 250 Fox: 250 Coyote: 250 Pony: 250 Bugbear: 250 Wolf: 250 Giant Eel: 250 Rust Monster: 250 Baby Long Worm: 250 Baby Purple Worm: 250 Electric Eel: 250, shock resistance 47% Black Pudding: 250; cold resistance 22%; shock resistance 22%; poison resistance 22%; acidic Jaguar: 300 Iron Piercer: 300 Any color of Unicorn: 300; poison resistance 27% Lynx: 300 Panther: 300 Horse: 300 Tiger: 300 Winter Wolf: 300; cold resistance 47% Glass Piercer: 300 Winged Gargoyle: 300 Hell Hound: 300; fire resistance 80% Warg: 350 Warhorse: 350 Shark: 350 Lurker Above: 350 Trapper: 350 Crocodile: 400 Red Naga: 400; fire resistance 20%; poison resistance 20% Black Naga: 400; acidic; poison resistance 53% Golden Naga: 400; poison resistance 67% Baby Crocodile: 500 Plains Centaur: 500 Ape: 500 Ogre: 500 Mumak: 500 Leocrotta: 500 Mountain Centaur: 500 Wumpus: 500 Long Worm: 500 Umber Hulk: 500 Ettin: 500 Carnivorous Ape: 550 Forest Centaur: 600 Flesh Golem: 600; fire resistance 12%; cold resistance 12%; shock resistance 12%; sleep resistance 12%; poison resistance 12% Zruty: 600 Jabberwock: 600 Titanothere: 650 Owlbear: 700 Yeti: 700; cold resistance 33% Ogre Lord: 700 Xorn: 700 Minotaur: 700 Purple Worm: 700 Sasquatch: 750 Ogre King: 750 Baluchitherium: 800 Mastodon: 800 Titan: 900 Kraken: 1000 --------------------------------------------------------------------------- Human corpses: If you're playing a human in a role other than Caveman, eating one of these corpses counts as cannibalism. If you're a Caveman, elf, dwarf, gnome, or orc, you may eat any of these as you like. Soldier, sergeant, lieutenant, captain, watchman, watch captain, guard, prisoner, priests and high priests, ninja, The Oracle, Croesus, the Master of Thieves, the Master Assassin, Ashikaga Takauji, and any player role are just plain ol' regular human corpses worth 400 nutrition but offering no other benefits. Keystone Kop, Kop Sergeant, Kop Lieutenant, and Kop Kaptain are also human and have no special attributes, but are only nutrition 200. Nurse corpses are worth 400 nutrition, carry a 73% chance of granting you permanent poison resistance, and fully restore your hit points. --------------------------------------------------------------------------- Elf corpses: If you're playing an elf, these count as cannibalism. Since they all grant sleep resistance, other races should have a nibble or two. All elf corpses give 350 nutrition; the chance of also granting sleep resistance is thus: Woodland-elf: 27% Green elf: 33% Grey-elf: 40% Elf-lord: 53% Elvenking: 60% --------------------------------------------------------------------------- Dwarf corpses: Dwarf, dwarf lord, and dwarf king corpses give 300 nutrition each and count as cannibalism if you're a dwarf and not a Caveman. And that's that. --------------------------------------------------------------------------- Gnome corpses: If you're a gnome, cannibalism blah blah blah. Gnomes are worth a paltry 100 nutrition, gnome lords and gnomish wizards 120, gnome kings 150. --------------------------------------------------------------------------- Orc corpses: If you're an orc, none of these count as cannibalism because orcs don't care about cannibalism in the first place. But what the hell, I've already got all the other player races listed. Orc corpses aren't worth any intrinsics or abilities, and carry the nutrition as follows: Goblin: 100 Hill orc: 150 Hobgoblin: 200 Mordor orc: 200 Uruk-Hai: 300 Orcish shaman: 300 Orc captain: 350 --------------------------------------------------------------------------- Giant corpses: We're out of player races, so you're free to eat whatever you like no matter who you are. Even polymorphing into a giant doesn't give cannibalism penalties for eating these. Anyway, the reason these are pulled out of the great big list is that they all give +1 strength whenever you eat them. A chance for the other benefits listed is in addition to the strength boost. The observant will notice that ettins and titans are not on this list. This is because they don't give a strength boost when consumed. Hill giant: 700 Stone giant: 750 Fire giant: 750; fire resistance 30% Frost giant: 750; cold resistance 33% Storm giant: 750; shock resistance 50% Cyclops: 700 Lord Surtur: 850; fire resistance 50% --------------------------------------------------------------------------- Mind flayer corpses: Eating a mind flayer or master mind flayer is worth 400 nutrition. There's a 50% chance you get telepathy and a 50% chance your intelligence goes up by a point. --------------------------------------------------------------------------- Dragon corpses: Baby dragons of any color are worth 500 nutrition. Adult dragons are worth 1500. Green dragons of any age are poisonous, and yellow dragons of any age are acidic. Adult dragons give intrinsics based on color: red dragons grant fire resistance, whites cold resistance, oranges sleep resistance, blacks disintegration resistance, blues shock resistance, and greens poison resistance. Gray, silver, and yellow dragons do not grant intrinsics at any age. The dragons that are quest nemeses, Ixoth and the Chromatic Dragon, are special. Ixoth, being an overgrown red dragon, is worth 1600 nutrition and gives fire resistance. The Chromatic Dragon, being a wyrm of every color at once, is worth 1700 nutrition and has an even chance -- 17% each -- of granting fire, cold, shock, sleep, poison, or disintegration resistance. --------------------------------------------------------------------------- Vegetarian corpses: Those observing a vegetarian conduct, such as Monks, may freely eat these corpses, but no others. Most monsters are made of meat, after all. That these corpses are either worth virtually no nutrition and/or are acidic contributes greatly to the challenge of playing a Monk. Acid blob: 10; acidic Ochre Jelly: 20; acidic Blue Jelly: 20; cold resistance 13%; poison resistance 13% Spotted Jelly: 20; acidic Brown Mold: 30; poison resistance 3%; cold resistance 3% Yellow Mold: 30; poisonous; hallucination; poison resistance 7% Green Mold: 30; acidic. Red Mold: 30; fire resistance 3%; poison resistance 3% Shrieker: 100; poison resistance 20% Violet Fungus: 100; hallucination Quivering Blob: 100; poison resistance 33% Gelatinous Cube: 150; acidic; fire resistance 10%; cold resistance 10%; shock resistance 10%; sleep resistance 10% Lichen: 200; never rots and is always fresh enough to eat Gray Ooze: 250; acidic; fire resistance 7%; cold resistance 7%; poison resistance 7% Brown Pudding: 250; acidic; cold resistance 11%; shock resistance 11%; poison resistance 11% --------------------------------------------------------------------------- Poisonous corpses: There's a toxin in these creatures' bodies that makes them unpalatable, so they will sap your hit points and strength when consumed. They are safe to eat if you have -- and often grant, oddly enough -- poison resistance. Rabid Rat: 5 Killer Bee: 5; poison resistance 30% Soldier Ant: 5; poison resistance 20% Queen Bee: 5; poison resistance 60% Giant Beetle: 10; poison resistance 33% Jellyfish: 20; poison resistance 20% Vampire Bat: 20 Gremlin: 20; poison resistance 33% Quantum Mechanic: 20; eating a quantum mechanic corpse toggles your speed: if you already have the speed intrinsic, you lose it. If you don't have it, you get it. Yellow mold: 30; vegetarian; hallucination; poison resistance 7% Pit Viper: 60; poison resistance 60% Snake: 80; poison resistance 27% Water Moccasin: 80; poison resistance 27% Kobold: 100 Homunculus: 100; poison resistance 7%; sleep resistance 7% Giant Spider: 100; poison resistance 33% Cobra: 100; poison resistance 60% Large kobold: 150 Kobold Shaman: 150 Kobold Lord: 200 Xan: 300; poison resistance 47% Scorpius: 350; poison resistance 100% Salamander: 400; fire resistance 53% Guardian Naga: 400; poison resistance 80% Baby green dragon: 500 Green dragon: 1500; poison resistance 100% --------------------------------------------------------------------------- Troll corpses: If you don't remove the corpse from the screen somehow -- dropping it in water or lava, tinning eat, eating it, or stashing it into a container -- the troll will COME BACK TO LIFE AND TRY TO KILL YOU AGAIN AHHH!! Ice troll: 300; cold resistance 30% Rock troll: 300 Troll: 350 Water troll: 350 Olog-Hai: 400 --------------------------------------------------------------------------- Unique corpses: These do some weird thing when you eat them. Wraith: 0 nutrition, but you gain an experience level instead. These rot away quickly, though, so being interrupted while you eat or getting "Blecch! Rotten food!" will probably cost you the free level when the corpse vanishes from between your teeth. Newt: 20. You might regain a few points of energy, or if your energy is full, increase your maximum energy by +1. Bat: 20; stun for 30 turns. Giant bat: 30; stun for 60 turns. Lizard: 40. Lizard corpses never rot and are always fresh enough to eat. Furthermore, if you're suffering from the slow petrification from a cockatrice's hiss, eating a lizard corpse will stop it. Carrying a lizard corpse in your knapsack will protect against the hiss in the first place. Stalker: 400. Eating a stalker will stun you for 60 rounds and make you invisible for 50-150 rounds. If you're already invisible when you eat it, you become invisible permanently and gain the see invisible intrinsic. ========================================================================== ========================================================================== Section VI: Eating for Intrinsics A consolidated list of intrinsics and the monsters you can eat to get them. Monster is the monster in question, Prob. is the probability of gaining the intrinsic any time you eat the corpse, and Other Nutritional Factors detail other intrinsics or special properties of the creature's corpse. -------------------------------------------------------------------------- Monsters That Grant Poison Resistance That Are Poisonous You can eat these if you've found a ring or amulet of poison resistance to get the permanent intrinsic, freeing up a ring or amulet slot for another piece of equipment. Or if you just don't care about the loss of strength. Most players will be more interested in the next section, though. Listing "Poisonous" in Other Nutritional Factors would be redundant here. Monster Prob. Other Nutritional Factors Yellow Mold 7% Hallucination, vegan Homonculus 7% Sleep resistance 7% Killer Bee 30% Jellyfish 20% Soldier Ant 20% Giant Beetle 33% Snake 27% Giant Spider 33% Water Moccasin 27% Gremlin 33% Scorpion 50% Pit Viper 60% Xan 47% Cobra 60% Queen Bee 60% Guardian Naga 80% Green Dragon 100% Scorpius 100% -------------------------------------------------------------------------- Monsters That Grant Poison Resistance That Aren't Poisonous Themselves Monster Prob. Other Nutritional Factors Brown Mold 3% Cold resistance 3%, vegan Red Mold 3% Fire resistance 3%, vegan Shrieker 20% Vegan Cave Spider 7% Red Naga Hatchling 10% Fire resistance 10% Black Naga Hatchling 20% Golden Naga Hatchling 20% Guardian Naga Hatchling 20% Gray Ooze 7% Fire resistance 7%, cold resistance 7%, vegetarian, acidic Centipede 13% Blue Jelly 13% Cold resistance 13%, vegan Quivering Blob 33% Vegan Brown Pudding 11% Shock resistance 11%, cold resistance 11%, vegetarian White Unicorn 27% Gray Unicorn 27% Black Unicorn 27% Quasit 20% Pyrolisk 20% Fire resistance 20% Black Naga 53% Acidic Flesh Golem 12% Fire resistance 12%, cold resistance 12%, Shock resistance 12%, sleep resistance 12% Black Pudding 22% Cold resistance 22%, shock resistance 22% acidic Golden Naga 67% Chromatic Dragon 17% Fire resistance 17%, cold resistance 17%, shock resistance 17%, sleep resistance 17%, disintegration resistance 17% -------------------------------------------------------------------------- Monsters That Grant Fire Resistance Monster Prob. Other Nutritional Factors Red Mold 3% Poison resistance 3%, vegan Red Naga Hatchling 10% Poison resistance 10% Gray Ooze 7% Poison resistance 7%, cold resistance 7%, vegetarian, acidic, Fire Ant 20% Gelatinous Cube 10% Cold resistance 10%, shock resistance 10%, sleep resistance 10%, vegan, acidic Pyrolisk 20% Poison resistance 20% Red Naga 20% Poison resistance 20% Hell Hound Pup 47% Flesh Golem 12% Poison resistance 12%, cold resistance 12%, Shock resistance 12%, sleep resistance 12% Fire Giant 30% Strength +1 Salamander 53% Poisonous Hell Hound 80% Red Dragon 100% Chromatic Dragon 17% Poison resistance 17%, cold resistance 17%, shock resistance 17%, sleep resistance 17%, disintegration resistance 17% Ixoth 100% Lord Surtur 50% Strength +1 -------------------------------------------------------------------------- Monsters That Grant Cold Resistance Monster Prob. Other Nutritional Factors Brown Mold 3% Poison resistance 3%, vegan Gray Ooze 7% Fire resistance 7%, poison resistance 7%, vegetarian, acidic, Blue Jelly 13% Poison resistance 13%, vegan Brown Pudding 11% Poison resistance 11%, shock resistance 11%, vegetarian Winter Wolf Cub 33% Yeti 33% Gelatinous Cube 10% Fire resistance 10%, shock resistance 10%, sleep resistance 10%, vegan, acidic Winter Wolf 47% Flesh Golem 12% Fire resistance 12%, poison resistance 12%, shock sesistance 12%, sleep resistance 12% Black Pudding 22% Poison resistance 22%, shock resistance 22%, acidic Frost Giant 33% Strength +1 White Dragon 100% Chromatic Dragon 17% Fire resistance 17%, poison resistance 17%, shock resistance 17%, sleep resistance 17%, disintegration resistance 17% -------------------------------------------------------------------------- Monsters That Grant Shock Resistance Monster Prob. Other Nutritional Factors Brown Pudding 11% Poison resistance 11%, cold resistance 11%, vegetarian Gelatinous Cube 10% Cold resistance 10%, fire resistance 10%, sleep resistance 10%, vegan, acidic Electric Eel 47% Flesh Golem 12% Fire resistance 12%, poison resistance 12%, Cold resistance 12%, sleep resistance 12% Black Pudding 22% Cold resistance 22%, poison resistance 22% acidic Storm Giant 50% Strength +1 Blue Dragon 100% Chromatic Dragon 17% Fire resistance 17%, cold resistance 17%, poison resistance 17%, sleep resistance 17%, disintegration resistance 17% -------------------------------------------------------------------------- Monsters That Grant Sleep Resistance Monster Prob. Other Nutritional Factors Homonculus 7% Poisonous, poison resistance 7% Woodland-Elf 27% Green Elf 33% Gelatinous Cube 10% Cold resistance 10%, shock resistance 10%, fire resistance 10%, vegan, acidic Gray Elf 40% Elf-Lord 53% Elvenking 60% Orange Dragon 100% Chromatic Dragon 17% Fire resistance 17%, cold resistance 17%, shock resistance 17%, poison resistance 17%, disintegration resistance 17% -------------------------------------------------------------------------- Monsters That Grant Disintegration Resistance Monster Prob. Other Nutritional Factors Black Dragon 100% Chromatic Dragon 17% ========================================================================== ========================================================================== Section VII: Eating Things That Aren't Food If you polymorph into a rust monster, you can eat anything made of iron. If you polymorph into a rock mole or xorn, you can eat objects made of stone and all metal objects, including silver and mythril. If you polymorph into a gelatinous cube, you can eat objects made of leather, wood, paper, cloth, wax and tallow (candles), and worm teeth. If you are following a vegetarian diet (as a Monk), eating leather will break your code of conduct, but oddly tallow and worm teeth will not. Despite being organic and no less digestible than teeth, gelatinous cubes cannot eat dragonhide items. Rock-eating monsters cannot eat glass, despite it being a silica-based material. Generally, the nutrition of a nonfood item is simply a factor of its weight or mass -- who knows what nutrients a xorn needs in its diet? So if you're polymorphed and need a snack, find something heavy to eat -- plate mail is a better meal than a dagger. Eating a nonfood item always takes one turn, neatly solving the problems of polymorphing back into an omnivore in the middle of a metallivorous meal and assigning statistics to partially-eaten items when that would hypothetically happen. Oddly, even metal items can be "rotten" and carry all the effects rotten food normally does, up to and including knocking you unconscious. "Blecch! Rotten silver!" Rust monsters can eat rings described as shiny, engagement, wire, steel, twisted, iron, and pearl. Xorns and rock moles can eat all of the rings a rust monster can, and those described as gold, silver, copper, brass, and bronze as well. Gelatinous cubes can eat rings described as wooden. If you need a refresher on which rings had which appearance, press [\] for a list. Eating a ring has a one in three chance of conveying the power of the ring to your character. The rings of adornment, gain strength, and gain constitution will adjust your statistics, but the effect wears off when you revert to your normal form. Rings of protection, increase damage, and increase accuracy give permanent boosts. Other rings that grant permanent intrinsics when eaten are aggravate monster, conflict, fire resistance, cold resistance, poison resistance, shock resistance, polymorph control, protection versus shape changers, hunger, invisibility, see invisible, searching, stealth, teleport control, and warning. Teleportation gives you teleportitis, polymorph gives you polymorphitis, and free action conveys sleep resistance. Levitation makes you levitate but wears off after at most 200 turns. Regeneration does allow you to regenerate hit points and you exercise your strength regularly, but still gives you hunger too. Rings of slow digestion aren't edible. All amulets are made of metal, so rust monsters, xorns, and rock moles are free to chow down. Some amulets have a one in five chance of conveying an intrinsic when eaten. An Amulet of ESP gives telepathy, an amulet of magical breathing conveys amphibious and doesn't breathe, and an amulet of poison resistance gives you poison resistance. Eating an amulet of unchanging will return you to your normal form. Eating amulets isn't always a good idea, though: an Amulet of restful sleep will put you to sleep for up to 100 turns, and an Amulet of strangulation will choke you to death almost every time. If a rust monster tries to eat an object that's labeled "rustproof", it will spit the item out and be stunned for several rounds. The item is no longer rustproof after this happens, so if you're still in rust monster form, you can just eat it then. ========================================================================== ========================================================================== Section VIII: EoD/Copyright Notice And that's that. Enjoy every meal, because it might be your last. This guide was compiled with information from Nethack spoilers found on the world wide web, such as those by Kevin Hugo, Dylan O'Donnell et al, combined with my own research. This game guide is copyright 2007 Richard Rouse. Feel free to distribute this guide anywhere you like, but crediting me as the writer would be nice.